The Trump Management Endplay: When Patience Pays in 4♥

Author's note: This hand teaches a crucial lesson — not all trump contracts require drawing trumps immediately. Sometimes, you need dummy's trumps for ruffing losers and maintaining entries. Watch how this restraint sets up an elegant endplay. — MDLJ

Understanding the Endplay Concept

An endplay (or "throw-in") occurs when you deliberately give the lead to an opponent who must then make a play that benefits you — either leading into your tenace or giving a ruff-and-discard. This deal shows how elimination and timing can make a 50% diamond finesse unnecessary.

The Deal (Starting Position)

Contract: 4♥ by South, after the auction: Pass – Pass – Pass – 1♥ – Pass – 3♥ – Pass – 4♥

North (Dummy)

♠ J76
♥ AT52
♦ T63
♣ AJ6

West

♠ 984
♥ 74
♦ KJ54
♣ Q853

East

♠ AK53
♥ 9
♦ 872
♣ KT742

South (Declarer)

♠ QT2
♥ KQJ863
♦ AQ9
♣ 9
Opening lead: ♠4 (fourth best)

The Bidding

West   North   East   South
Pass   Pass    Pass   1♥
Pass   3♥      Pass   4♥
All Pass
    

South opens 1♥ with six hearts and 13 HCP. North raises to 3♥ with four-card support and 12 points. South accepts the invitation to game.

Initial Assessment

Quick Trick Count:

Two spade losers and one club loser are certain. The normal route would be to finesse in diamonds — but declarer can instead eliminate the side suits and endplay West.

⏸️ Pause and Think: Before reading on, can you find a way to avoid taking the diamond finesse altogether?

The Play (Trick by Trick)

Contract: 4♥ by South. West leads ♠4 (fourth-best).

Result: South makes 10 tricks without taking a finesse. Timing and restraint do the work.

Why This Works

Key insight: The endplay replaces a 50% diamond finesse with a 100% sure plan by eliminating the opponents’ safe exit cards.

Why Trump Management Was Crucial

  1. Drawing all trumps early would remove dummy’s entries.
  2. We needed dummy’s trumps to ruff a club and regain the lead twice.
  3. By keeping three dummy hearts, we maintained control for the elimination and throw-in.
The Lesson: In elimination play, dummy’s trumps are often worth more as entries than as immediate winners.

Alternative Lines That Fail

If you draw trumps immediately: Dummy loses all entries, you can’t ruff a club, and you must rely on the diamond finesse (which loses).

If you take the finesse early: West wins ♦K and returns a club before elimination is complete, defeating the endplay.

Wrap-Up and Key Takeaways

Three lessons:
  1. Don’t automatically draw trumps.
  2. Preserve entries for eliminations and ruffs.
  3. Endplays often turn a guess into a certainty.

This endplay shows declarer thinking several tricks ahead — visualizing the defender on lead with no safe exit. That foresight is what separates routine declarers from expert ones.

Practice This Hand

Download the PBN file (endplay_4hearts.pbn)

Walk Through the Hand Online

Dealer: West. Opening lead: ♠4.

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